FlatAnglesOptimizer Class |
Namespace: Accord.Math.Geometry
The FlatAnglesOptimizer type exposes the following members.
Name | Description | |
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FlatAnglesOptimizer |
Initializes a new instance of the FlatAnglesOptimizer class.
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FlatAnglesOptimizer(Single) |
Initializes a new instance of the FlatAnglesOptimizer class.
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Name | Description | |
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MaxAngleToKeep |
Maximum angle between adjacent edges to keep in a shape, [140, 180].
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Name | Description | |
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Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
GetHashCode | Serves as the default hash function. (Inherited from Object.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
OptimizeShape |
Optimize specified shape.
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ToString | Returns a string that represents the current object. (Inherited from Object.) |
Name | Description | |
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HasMethod |
Checks whether an object implements a method with the given name.
(Defined by ExtensionMethods.) | |
IsEqual |
Compares two objects for equality, performing an elementwise
comparison if the elements are vectors or matrices.
(Defined by Matrix.) | |
To(Type) | Overloaded.
Converts an object into another type, irrespective of whether
the conversion can be done at compile time or not. This can be
used to convert generic types to numeric types during runtime.
(Defined by ExtensionMethods.) | |
ToT | Overloaded.
Converts an object into another type, irrespective of whether
the conversion can be done at compile time or not. This can be
used to convert generic types to numeric types during runtime.
(Defined by ExtensionMethods.) |
This shape optimizing algorithm checks all adjacent edges of a shape and substitutes any 2 edges with a single edge if angle between them is greater than MaxAngleToKeep. The algorithm makes sure there are not obtuse angles in a shape, which are very close to flat line.
The shape optimizer does not optimize shapes to less than 3 points, so optimized shape always will have at least 3 points.
For example, the below circle shape comprised of 65 points, can be optimized to 10 points
by setting MaxAngleToKeep to 160.