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TexturedFilter Class

Textured filter - filter an image using texture.
Inheritance Hierarchy
SystemObject
  Accord.Imaging.FiltersBaseFilter
    Accord.Imaging.FiltersTexturedFilter

Namespace:  Accord.Imaging.Filters
Assembly:  Accord.Imaging (in Accord.Imaging.dll) Version: 3.8.0
Syntax
public class TexturedFilter : BaseFilter
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The TexturedFilter type exposes the following members.

Constructors
Properties
  NameDescription
Public propertyFilter1
First filter.
Public propertyFilter2
Second filter
Public propertyFilterLevel
Filter level value, [0, 1].
Public propertyFormatTranslations
Format translations dictionary.
(Overrides BaseFilterFormatTranslations.)
Public propertyPreserveLevel
Preserve level value
Public propertyTexture
Generated texture.
Public propertyTextureGenerator
Texture generator.
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Methods
  NameDescription
Public methodApply(Bitmap)
Apply filter to an image.
(Inherited from BaseFilter.)
Public methodApply(BitmapData)
Apply filter to an image.
(Inherited from BaseFilter.)
Public methodApply(UnmanagedImage)
Apply filter to an image in unmanaged memory.
(Inherited from BaseFilter.)
Public methodApply(UnmanagedImage, UnmanagedImage)
Apply filter to an image in unmanaged memory.
(Inherited from BaseFilter.)
Public methodEquals
Determines whether the specified object is equal to the current object.
(Inherited from Object.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetHashCode
Serves as the default hash function.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Protected methodProcessFilter
Process the filter on the specified image.
(Overrides BaseFilterProcessFilter(UnmanagedImage, UnmanagedImage).)
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
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Extension Methods
  NameDescription
Public Extension MethodHasMethod
Checks whether an object implements a method with the given name.
(Defined by ExtensionMethods.)
Public Extension MethodIsEqual
Compares two objects for equality, performing an elementwise comparison if the elements are vectors or matrices.
(Defined by Matrix.)
Public Extension MethodTo(Type)Overloaded.
Converts an object into another type, irrespective of whether the conversion can be done at compile time or not. This can be used to convert generic types to numeric types during runtime.
(Defined by ExtensionMethods.)
Public Extension MethodToTOverloaded.
Converts an object into another type, irrespective of whether the conversion can be done at compile time or not. This can be used to convert generic types to numeric types during runtime.
(Defined by ExtensionMethods.)
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Remarks

The filter is similar to TexturedMerge filter in its nature, but instead of working with source image and overly, it uses provided filters to create images to merge (see Filter1 and Filter2 properties). In addition, it uses a bit more complex formula for calculation of destination pixel's value, which gives greater amount of flexibility:
dst = FilterLevel * ( src1 * textureValue + src2 * ( 1.0 - textureValue ) ) + PreserveLevel * src2, where src1 is value of pixel from the image produced by Filter1, src2 is value of pixel from the image produced by Filter2, dst is value of pixel in a destination image and textureValue is corresponding value from provided texture (see TextureGenerator or Texture).

Note Note
It is possible to set Filter2 to . In this case original source image will be used instead of result produced by the second filter.

The filter 24 bpp color images for processing.

Sample usage #1:

// create filter
TexturedFilter filter = new TexturedFilter( new CloudsTexture( ),
    new HueModifier( 50 ) );
// apply the filter
Bitmap newImage = filter.Apply( image );

Sample usage #2:

// create filter
TexturedFilter filter = new TexturedFilter( new CloudsTexture( ),
    new GrayscaleBT709( ), new Sepia( ) );
// apply the filter
Bitmap newImage = filter.Apply( image );

Initial image:

Result image #1:

Result image #2:

See Also