TexturedMerge Class |
Namespace: Accord.Imaging.Filters
The TexturedMerge type exposes the following members.
Name | Description | |
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TexturedMerge(Single) |
Initializes a new instance of the TexturedMerge class.
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TexturedMerge(ITextureGenerator) |
Initializes a new instance of the TexturedMerge class.
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Name | Description | |
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FormatTranslations |
Format translations dictionary.
(Overrides BaseInPlaceFilterFormatTranslations.) | |
OverlayImage |
Overlay image.
(Inherited from BaseInPlaceFilter2.) | |
Texture |
Generated texture.
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TextureGenerator |
Texture generator.
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UnmanagedOverlayImage |
Unmanaged overlay image.
(Inherited from BaseInPlaceFilter2.) |
Name | Description | |
---|---|---|
Apply(Bitmap) |
Apply filter to an image.
(Inherited from BaseInPlaceFilter.) | |
Apply(BitmapData) |
Apply filter to an image.
(Inherited from BaseInPlaceFilter.) | |
Apply(UnmanagedImage) |
Apply filter to an image in unmanaged memory.
(Inherited from BaseInPlaceFilter.) | |
Apply(UnmanagedImage, UnmanagedImage) |
Apply filter to an image in unmanaged memory.
(Inherited from BaseInPlaceFilter.) | |
ApplyInPlace(Bitmap) |
Apply filter to an image.
(Inherited from BaseInPlaceFilter.) | |
ApplyInPlace(BitmapData) |
Apply filter to an image.
(Inherited from BaseInPlaceFilter.) | |
ApplyInPlace(UnmanagedImage) |
Apply filter to an unmanaged image.
(Inherited from BaseInPlaceFilter.) | |
Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
GetHashCode | Serves as the default hash function. (Inherited from Object.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
ProcessFilter(UnmanagedImage) |
Process the filter on the specified image.
(Inherited from BaseInPlaceFilter2.) | |
ProcessFilter(UnmanagedImage, UnmanagedImage) |
Process the filter on the specified image.
(Overrides BaseInPlaceFilter2ProcessFilter(UnmanagedImage, UnmanagedImage).) | |
ToString | Returns a string that represents the current object. (Inherited from Object.) |
Name | Description | |
---|---|---|
HasMethod |
Checks whether an object implements a method with the given name.
(Defined by ExtensionMethods.) | |
IsEqual |
Compares two objects for equality, performing an elementwise
comparison if the elements are vectors or matrices.
(Defined by Matrix.) | |
To(Type) | Overloaded.
Converts an object into another type, irrespective of whether
the conversion can be done at compile time or not. This can be
used to convert generic types to numeric types during runtime.
(Defined by ExtensionMethods.) | |
ToT | Overloaded.
Converts an object into another type, irrespective of whether
the conversion can be done at compile time or not. This can be
used to convert generic types to numeric types during runtime.
(Defined by ExtensionMethods.) |
The filter is similar to Morph filter in its idea, but instead of using single value for balancing amount of source's and overlay's image values (see SourcePercent), the filter uses texture, which determines the amount to take from source image and overlay image.
The filter uses specified texture to adjust values using the next formula:
dst = src * textureValue + ovr * ( 1.0 - textureValue ),
where src is value of pixel in a source image, ovr is value of pixel in
overlay image, dst is value of pixel in a destination image and
textureValue is corresponding value from provided texture (see TextureGenerator or
Texture).
The filter accepts 8 bpp grayscale and 24 bpp color images for processing.
Sample usage #1:
// create filter TexturedMerge filter = new TexturedMerge( new TextileTexture( ) ); // create an overlay image to merge with filter.OverlayImage = new Bitmap( image.Width, image.Height, PixelFormat.Format24bppRgb ); // fill the overlay image with solid color PointedColorFloodFill fillFilter = new PointedColorFloodFill( Color.DarkKhaki ); fillFilter.ApplyInPlace( filter.OverlayImage ); // apply the merge filter filter.ApplyInPlace( image );
Sample usage #2:
// create filter TexturedMerge filter = new TexturedMerge( new CloudsTexture( ) ); // create 2 images with modified Hue HueModifier hm1 = new HueModifier( 50 ); HueModifier hm2 = new HueModifier( 200 ); filter.OverlayImage = hm2.Apply( image ); hm1.ApplyInPlace( image ); // apply the merge filter filter.ApplyInPlace( image );
Initial image:
Result image #1:
Result image #2: