MinimumNorm Class |
Namespace: Accord.Fuzzy
The MinimumNorm type exposes the following members.
Name | Description | |
---|---|---|
MinimumNorm | Initializes a new instance of the MinimumNorm class |
Name | Description | |
---|---|---|
Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
Evaluate |
Calculates the numerical result of the AND operation applied to
two fuzzy membership values using the minimum rule.
| |
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
GetHashCode | Serves as the default hash function. (Inherited from Object.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
ToString | Returns a string that represents the current object. (Inherited from Object.) |
Name | Description | |
---|---|---|
HasMethod |
Checks whether an object implements a method with the given name.
(Defined by ExtensionMethods.) | |
IsEqual |
Compares two objects for equality, performing an elementwise
comparison if the elements are vectors or matrices.
(Defined by Matrix.) | |
To(Type) | Overloaded.
Converts an object into another type, irrespective of whether
the conversion can be done at compile time or not. This can be
used to convert generic types to numeric types during runtime.
(Defined by ExtensionMethods.) | |
ToT | Overloaded.
Converts an object into another type, irrespective of whether
the conversion can be done at compile time or not. This can be
used to convert generic types to numeric types during runtime.
(Defined by ExtensionMethods.) |
The minimum Norm uses a minimum operator to compute the AND among two fuzzy memberships.
Sample usage:
// creating 2 fuzzy sets to represent Cool (Temperature) and Near (Distance) TrapezoidalFunction function1 = new TrapezoidalFunction( 13, 18, 23, 28 ); FuzzySet fsCool = new FuzzySet( "Cool", function1 ); TrapezoidalFunction function2 = new TrapezoidalFunction( 23, 28, 33, 38 ); FuzzySet fsNear = new FuzzySet( "Near", function2 ); // getting memberships float m1 = fsCool.GetMembership( 15 ); float m2 = fsNear.GetMembership( 35 ); // computing the membership of "Cool AND Near" MinimumNorm AND = new MinimumNorm( ); float result = AND.Evaluate( m1, m2 ); // show result Console.WriteLine( result );