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JoystickStatus Class

Class describing current joystick's status.
Inheritance Hierarchy
SystemObject
  Accord.ControlsJoystickStatus

Namespace:  Accord.Controls
Assembly:  Accord.Controls (in Accord.Controls.dll) Version: 3.8.0
Syntax
public class Status
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The JoystickStatus type exposes the following members.

Properties
  NameDescription
Public propertyButtons
Joystick buttons' state.
Public propertyPointOfView
Current point of view state, [0, 359].
Public propertyRAxis
Position of R axis - 4th joystick's axes, [-1, 1].
Public propertyUAxis
Position of U axis - 5th joystick's axes, [-1, 1].
Public propertyVAxis
Position of V axis - 6th joystick's axes, [-1, 1].
Public propertyXAxis
Position of X axis, [-1, 1].
Public propertyYAxis
Position of Y axis, [-1, 1].
Public propertyZAxis
Position of Z axis, [-1, 1].
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Methods
  NameDescription
Public methodEquals
Determines whether the specified object is equal to the current object.
(Inherited from Object.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetHashCode
Serves as the default hash function.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Public methodIsButtonPressed
Check if certain button (or combination of buttons) is pressed.
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
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Extension Methods
  NameDescription
Public Extension MethodHasMethod
Checks whether an object implements a method with the given name.
(Defined by ExtensionMethods.)
Public Extension MethodIsEqual
Compares two objects for equality, performing an elementwise comparison if the elements are vectors or matrices.
(Defined by Matrix.)
Public Extension MethodTo(Type)Overloaded.
Converts an object into another type, irrespective of whether the conversion can be done at compile time or not. This can be used to convert generic types to numeric types during runtime.
(Defined by ExtensionMethods.)
Public Extension MethodToTOverloaded.
Converts an object into another type, irrespective of whether the conversion can be done at compile time or not. This can be used to convert generic types to numeric types during runtime.
(Defined by ExtensionMethods.)
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Remarks

Note Note
All joystick axes' positions are measured in [-1, 1] range, where 0 corresponds to center position - axis is not deflected (directed) to any side.

See Also