|
Matrix4x4CreateFromRotation Method
|
Creates 4x4 tranformation matrix from 3x3 rotation matrix.
Namespace:
Accord.Math
Assembly:
Accord.Math (in Accord.Math.dll) Version: 3.8.0
Syntax public static Matrix4x4 CreateFromRotation(
Matrix3x3 rotationMatrix
)
Public Shared Function CreateFromRotation (
rotationMatrix As Matrix3x3
) As Matrix4x4
Request Example
View SourceParameters
- rotationMatrix
- Type: Accord.MathMatrix3x3
Source 3x3 rotation matrix.
Return Value
Type:
Matrix4x4Returns 4x4 rotation matrix.
Remarks The source 3x3 rotation matrix is copied into the top left corner of the result 4x4 matrix,
i.e. it represents 0th, 1st and 2nd row/column. The V33 element is set to 1 and the rest
elements of 3rd row and 3rd column are set to zeros.
See Also