Point3 Structure |
Namespace: Accord.Math
The Point3 type exposes the following members.
Name | Description | |
---|---|---|
Point3(Vector3) |
Creates a new Point3
structure from the given coordinates.
| |
Point3(Single, Single, Single) |
Creates a new Point3
structure from the given coordinates.
|
Name | Description | |
---|---|---|
Origin |
Gets the point at the 3D space origin: (0, 0, 0)
| |
X |
Gets or sets the point's X coordinate.
| |
Y |
Gets or sets the point's Y coordinate.
| |
Z |
Gets or sets the point's Z coordinate.
|
Name | Description | |
---|---|---|
Collinear |
Gets whether three points lie on the same line.
| |
Equals(Object) |
Determines whether the specified Object is equal to this instance.
(Overrides ValueTypeEquals(Object).) | |
Equals(Point3) |
Determines whether the specified Point3 is equal to this instance.
| |
Equals(Point3, Double) |
Determines whether the specified Point3 is equal to this instance.
| |
FromVector |
Performs a conversion from Vector3
to Point3.
| |
GetHashCode |
Returns a hash code for this instance.
(Overrides ValueTypeGetHashCode.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
ToString | Returns the fully qualified type name of this instance. (Inherited from ValueType.) |
Name | Description | |
---|---|---|
Equality |
Implements the operator !=.
| |
(Point3 to Vector3) |
Performs an implicit conversion from
Point3 to Vector3.
| |
(Vector3 to Point3) |
Performs an implicit conversion from
Point3 to Point3.
| |
Inequality |
Implements the operator !=.
|
Name | Description | |
---|---|---|
HasMethod |
Checks whether an object implements a method with the given name.
(Defined by ExtensionMethods.) | |
IsEqual |
Compares two objects for equality, performing an elementwise
comparison if the elements are vectors or matrices.
(Defined by Matrix.) | |
To(Type) | Overloaded.
Converts an object into another type, irrespective of whether
the conversion can be done at compile time or not. This can be
used to convert generic types to numeric types during runtime.
(Defined by ExtensionMethods.) | |
ToT | Overloaded.
Converts an object into another type, irrespective of whether
the conversion can be done at compile time or not. This can be
used to convert generic types to numeric types during runtime.
(Defined by ExtensionMethods.) |