WoodTexture Class |
Namespace: Accord.Imaging.Textures
The WoodTexture type exposes the following members.
Name | Description | |
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WoodTexture |
Initializes a new instance of the WoodTexture class.
| |
WoodTexture(Double) |
Initializes a new instance of the WoodTexture class.
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Name | Description | |
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Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
Generate |
Generate texture.
(Overrides BaseTextureGeneratorGenerate(Int32, Int32).) | |
GenerateBitmap |
Generate texture.
(Inherited from BaseTextureGenerator.) | |
GetHashCode | Serves as the default hash function. (Inherited from Object.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
Reset | Obsolete.
Reset generator.
(Inherited from BaseTextureGenerator.) | |
ToString | Returns a string that represents the current object. (Inherited from Object.) |
Name | Description | |
---|---|---|
HasMethod |
Checks whether an object implements a method with the given name.
(Defined by ExtensionMethods.) | |
IsEqual |
Compares two objects for equality, performing an elementwise
comparison if the elements are vectors or matrices.
(Defined by Matrix.) | |
To(Type) | Overloaded.
Converts an object into another type, irrespective of whether
the conversion can be done at compile time or not. This can be
used to convert generic types to numeric types during runtime.
(Defined by ExtensionMethods.) | |
ToT | Overloaded.
Converts an object into another type, irrespective of whether
the conversion can be done at compile time or not. This can be
used to convert generic types to numeric types during runtime.
(Defined by ExtensionMethods.) |
The texture generator creates textures with effect of rings on trunk's shear. The Rings property allows to specify the desired amount of wood rings.
The generator is based on the Perlin noise function.
Sample usage:
// create texture generator WoodTexture textureGenerator = new WoodTexture(); // generate new texture float[,] texture = textureGenerator.Generate(320, 240); // convert it to image to visualize Bitmap textureImage = texture.ToBitmap();
Result image: