MarbleTexture Class |
Namespace: Accord.Imaging.Textures
The MarbleTexture type exposes the following members.
Name | Description | |
---|---|---|
MarbleTexture |
Initializes a new instance of the MarbleTexture class.
|
Name | Description | |
---|---|---|
XPeriod |
X period value, ≥ 2. Default is 5.
| |
YPeriod |
Y period value, ≥ 2. Default is 10.
|
Name | Description | |
---|---|---|
Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
Generate |
Generate texture.
(Overrides BaseTextureGenerator.Generate(Int32, Int32).) | |
GenerateBitmap |
Generate texture.
(Inherited from BaseTextureGenerator.) | |
GetHashCode | Serves as the default hash function. (Inherited from Object.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
Reset | Obsolete.
Reset generator.
(Inherited from BaseTextureGenerator.) | |
ToString | Returns a string that represents the current object. (Inherited from Object.) |
Name | Description | |
---|---|---|
HasMethod |
Checks whether an object implements a method with the given name.
(Defined by ExtensionMethods.) | |
IsEqual |
Compares two objects for equality, performing an elementwise
comparison if the elements are vectors or matrices.
(Defined by Matrix.) | |
To(Type) | Overloaded.
Converts an object into another type, irrespective of whether
the conversion can be done at compile time or not. This can be
used to convert generic types to numeric types during runtime.
(Defined by ExtensionMethods.) | |
To<T>() | Overloaded.
Converts an object into another type, irrespective of whether
the conversion can be done at compile time or not. This can be
used to convert generic types to numeric types during runtime.
(Defined by ExtensionMethods.) |
The texture generator creates textures with effect of marble. The XPeriod and YPeriod properties allow to control the look of marble texture in X/Y directions.
The generator is based on the Perlin noise function.
Sample usage:
// create texture generator MarbleTexture textureGenerator = new MarbleTexture( ); // generate new texture float[,] texture = textureGenerator.Generate( 320, 240 ); // convert it to image to visualize Bitmap textureImage = TextureTools.ToBitmap( texture );
Result image: