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LabyrinthTexture Class

Labirinth texture.
Inheritance Hierarchy
SystemObject
  Accord.Imaging.TexturesBaseTextureGenerator
    Accord.Imaging.TexturesLabyrinthTexture

Namespace:  Accord.Imaging.Textures
Assembly:  Accord.Imaging (in Accord.Imaging.dll) Version: 3.8.0
Syntax
public class LabyrinthTexture : BaseTextureGenerator, 
	ITextureGenerator
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The LabyrinthTexture type exposes the following members.

Constructors
  NameDescription
Public methodLabyrinthTexture
Initializes a new instance of the LabyrinthTexture class.
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Methods
  NameDescription
Public methodEquals
Determines whether the specified object is equal to the current object.
(Inherited from Object.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGenerate
Generate texture.
(Overrides BaseTextureGeneratorGenerate(Int32, Int32).)
Public methodGenerateBitmap
Generate texture.
(Inherited from BaseTextureGenerator.)
Public methodGetHashCode
Serves as the default hash function.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodReset Obsolete.
Reset generator.
(Inherited from BaseTextureGenerator.)
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
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Extension Methods
  NameDescription
Public Extension MethodHasMethod
Checks whether an object implements a method with the given name.
(Defined by ExtensionMethods.)
Public Extension MethodIsEqual
Compares two objects for equality, performing an elementwise comparison if the elements are vectors or matrices.
(Defined by Matrix.)
Public Extension MethodTo(Type)Overloaded.
Converts an object into another type, irrespective of whether the conversion can be done at compile time or not. This can be used to convert generic types to numeric types during runtime.
(Defined by ExtensionMethods.)
Public Extension MethodToTOverloaded.
Converts an object into another type, irrespective of whether the conversion can be done at compile time or not. This can be used to convert generic types to numeric types during runtime.
(Defined by ExtensionMethods.)
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Remarks

The texture generator creates textures with effect of labyrinth.

The generator is based on the Perlin noise function.

Sample usage:

// create texture generator
LabyrinthTexture textureGenerator = new LabyrinthTexture( );
// generate new texture
float[,] texture = textureGenerator.Generate( 320, 240 );
// convert it to image to visualize
Bitmap textureImage = TextureTools.ToBitmap( texture );

Result image:

See Also