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Texturer Class |
Namespace: Accord.Imaging.Filters
The Texturer type exposes the following members.
Name | Description | |
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![]() | Texturer(Single) |
Initializes a new instance of the Texturer class.
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![]() | Texturer(ITextureGenerator) |
Initializes a new instance of the Texturer class.
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![]() | Texturer(Single, Double, Double) |
Initializes a new instance of the Texturer class.
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![]() | Texturer(ITextureGenerator, Double, Double) |
Initializes a new instance of the Texturer class.
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Name | Description | |
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![]() | FilterLevel |
Filter level value.
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![]() | FormatTranslations |
Format translations dictionary.
(Overrides BaseInPlacePartialFilterFormatTranslations.) |
![]() | PreserveLevel |
Preserve level value.
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![]() | Texture |
Generated texture.
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![]() | TextureGenerator |
Texture generator.
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Name | Description | |
---|---|---|
![]() | Apply(Bitmap) |
Apply filter to an image.
(Inherited from BaseInPlacePartialFilter.) |
![]() | Apply(BitmapData) |
Apply filter to an image.
(Inherited from BaseInPlacePartialFilter.) |
![]() | Apply(UnmanagedImage) |
Apply filter to an image in unmanaged memory.
(Inherited from BaseInPlacePartialFilter.) |
![]() | Apply(UnmanagedImage, UnmanagedImage) |
Apply filter to an image in unmanaged memory.
(Inherited from BaseInPlacePartialFilter.) |
![]() | ApplyInPlace(Bitmap) |
Apply filter to an image.
(Inherited from BaseInPlacePartialFilter.) |
![]() | ApplyInPlace(BitmapData) |
Apply filter to an image.
(Inherited from BaseInPlacePartialFilter.) |
![]() | ApplyInPlace(UnmanagedImage) |
Apply filter to an unmanaged image.
(Inherited from BaseInPlacePartialFilter.) |
![]() | ApplyInPlace(Bitmap, Rectangle) |
Apply filter to an image or its part.
(Inherited from BaseInPlacePartialFilter.) |
![]() | ApplyInPlace(BitmapData, Rectangle) |
Apply filter to an image or its part.
(Inherited from BaseInPlacePartialFilter.) |
![]() | ApplyInPlace(UnmanagedImage, Rectangle) |
Apply filter to an unmanaged image or its part.
(Inherited from BaseInPlacePartialFilter.) |
![]() | Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) |
![]() | Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) |
![]() | GetHashCode | Serves as the default hash function. (Inherited from Object.) |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
![]() | ProcessFilter |
Process the filter on the specified image.
(Overrides BaseInPlacePartialFilterProcessFilter(UnmanagedImage, Rectangle).) |
![]() | ToString | Returns a string that represents the current object. (Inherited from Object.) |
Name | Description | |
---|---|---|
![]() | HasMethod |
Checks whether an object implements a method with the given name.
(Defined by ExtensionMethods.) |
![]() | IsEqual |
Compares two objects for equality, performing an elementwise
comparison if the elements are vectors or matrices.
(Defined by Matrix.) |
![]() | To(Type) | Overloaded.
Converts an object into another type, irrespective of whether
the conversion can be done at compile time or not. This can be
used to convert generic types to numeric types during runtime.
(Defined by ExtensionMethods.) |
![]() | ToT | Overloaded.
Converts an object into another type, irrespective of whether
the conversion can be done at compile time or not. This can be
used to convert generic types to numeric types during runtime.
(Defined by ExtensionMethods.) |
Adjust pixels’ color values using factors from the given texture. In conjunction with different type of texture generators, the filter may produce different type of interesting effects.
The filter uses specified texture to adjust values using the next formula:
dst = src * PreserveLevel + src * FilterLevel * textureValue,
where src is value of pixel in a source image, dst is value of pixel in a destination image and
textureValue is corresponding value from provided texture (see TextureGenerator or
Texture). Using PreserveLevel and FilterLevel values it is possible
to control the portion of source data affected by texture.
In most cases the PreserveLevel and FilterLevel properties are set in such way, that PreserveLevel + FilterLevel = 1. But there is no limitations actually for those values, so their sum may be as greater, as lower than 1 in order create different type of effects.
The filter accepts 8 bpp grayscale and 24 bpp color images for processing.
Sample usage:
// create filter Texturer filter = new Texturer( new TextileTexture( ), 0.3, 0.7 ); // apply the filter filter.ApplyInPlace( image );
Initial image:
Result image: