public class AudioDeviceCollection : IEnumerable
Public Class AudioDeviceCollection Implements IEnumerable
Thetype exposes the following members.
Gets the category of the audio devices listed by this collection.
Gets the default audio device of the chosen category.
Determines whether the specified object is equal to the current object.(Inherited from .)
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.(Inherited from .)
Returns an enumerator that iterates through the device collection.
Serves as the default hash function.(Inherited from .)
Gets the(Inherited from of the current instance. .)
Creates a shallow copy of the current(Inherited from . .)
Returns a string that represents the current object.(Inherited from .)
Checks whether an object implements a method with the given name.(Defined by ExtensionMethods.)
Compares two enumerables for set equality. Two enumerables are set equal if they contain the same elements, but not necessarily in the same order.(Defined by Matrix.)
Converts an object into another type, irrespective of whether the conversion can be done at compile time or not. This can be used to convert generic types to numeric types during runtime.(Defined by ExtensionMethods.)
Converts an object into another type, irrespective of whether the conversion can be done at compile time or not. This can be used to convert generic types to numeric types during runtime.(Defined by Matrix.)
The source code below shows a typical usage of AudioDeviceCollection.
// Create a new AudioDeviceCollection to list output devices: var collection = new AudioDeviceCollection(AudioDeviceCategory.Output); // Print all devices available in the system foreach (var device in collection) Console.WriteLine(device.ToString()); // Get the default audio device in the system var defaultDevice = collection.Default;