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PlayFrameEventArgs Class

Arguments for new block event from audio source.
Inheritance Hierarchy
SystemObject
  SystemEventArgs
    Accord.AudioPlayFrameEventArgs

Namespace:  Accord.Audio
Assembly:  Accord.Audio (in Accord.Audio.dll) Version: 3.8.0
Syntax
public class PlayFrameEventArgs : EventArgs
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The PlayFrameEventArgs type exposes the following members.

Constructors
  NameDescription
Public methodPlayFrameEventArgs
Initializes a new instance of the NewFrameEventArgs class.
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Properties
  NameDescription
Public propertyCount
Gets how many frames are going to be played.
Public propertyFrameIndex
New block from audio source.
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Methods
  NameDescription
Public methodEquals
Determines whether the specified object is equal to the current object.
(Inherited from Object.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetHashCode
Serves as the default hash function.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
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Fields
  NameDescription
Public fieldStatic memberEmpty
Represents an event with no event data.
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Extension Methods
  NameDescription
Public Extension MethodHasMethod
Checks whether an object implements a method with the given name.
(Defined by ExtensionMethods.)
Public Extension MethodIsEqual
Compares two objects for equality, performing an elementwise comparison if the elements are vectors or matrices.
(Defined by Matrix.)
Public Extension MethodTo(Type)Overloaded.
Converts an object into another type, irrespective of whether the conversion can be done at compile time or not. This can be used to convert generic types to numeric types during runtime.
(Defined by ExtensionMethods.)
Public Extension MethodToTOverloaded.
Converts an object into another type, irrespective of whether the conversion can be done at compile time or not. This can be used to convert generic types to numeric types during runtime.
(Defined by ExtensionMethods.)
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See Also